Zac Counters
Zac absorbs burst damage and threatens a bouncing AoE engage across the whole team — burst assassins that skip his tankiness with true damage or execute effects counter him back.
Zac Overview
Zac is played across 1 roles, most commonly jungle. Use the role links above to jump to role-specific counters — the data on this page reflects jungle, his primary role.
How to Counter Zac
Deny his healing by punishing the fight before he can reabsorb blobs, and burst him fast rather than trading evenly.
Best Picks Against Zac
Ranked by win-rate difference in jungle, Patch 14.14.
| Champion | Win Rate Diff | Games | Why |
|---|
Computed by our stats engine from synthetic seed data, not live Riot match results — same aggregation pipeline that will process real match data once available.
See the full Jungle counters breakdown, including worst matchups and lane-phase gold data →
Zac Strengths & Weaknesses
Strengths
- Extremely high effective health from blob-based sustain
- Let's Bounce! offers a powerful, repeated AoE teamfight engage
- Strong frontline damage absorption
Weaknesses
- Vulnerable to true damage and execute effects that bypass his tankiness
- Elastic Slingshot requires nearby terrain or a target to function
- Loses value if his healing blobs are denied after a fight
Abilities Overview
Cell Division
Leaves blobs behind on taking damage that can be reabsorbed to heal — his core sustain identity.
Stretching Strikes
Extends his arms to attack, slowing enemies hit — his poke and engage-setup tool.
Unstable Matter
Deals AoE damage based on his current health — rewards frontline positioning.
Elastic Slingshot
Launches himself off terrain or an enemy, knocking up on landing — his signature engage tool.
Let's Bounce!
Knocks up nearby enemies repeatedly while bouncing — his signature teamfight-engaging ultimate.
Build, Runes & Setup
Best Items
Counter Items (for the enemy)
Runes & Skill Order
Primary: Resolve (Aftershock) → Font of Life → Bone Plating → Unflinching. Secondary: Second Wind, Overgrowth. Max order: Q → E → W, taking R whenever available.